• <kbd id="u53b8"></kbd>
    <th id="u53b8"><progress id="u53b8"></progress></th>

    <th id="u53b8"><progress id="u53b8"></progress></th>

  • <dd id="u53b8"><dl id="u53b8"></dl></dd>

  • 網(wǎng)站顏色:

    Unity3D插件 Obi Cloth 4.0.1 布料模擬器/腳本/物理/5.6版本可用


    拍下請留郵箱,會自動將資料發(fā)到你郵箱下載!

    海量教育歡迎您

    請各位親購買前仔細閱讀此聲明,拍下即為默認此聲明!

    本店資源為網(wǎng)絡(luò)云盤下載(無實物!!!),店小二會把云盤鏈接和密碼發(fā)送給親的郵件注冊時的郵箱或者拍下時留言處登記的郵箱,親們需要自行下載;不管客服有沒有及時回復(fù),付款后系統(tǒng)都會自動發(fā)貨給親。

    本店所有教程素材為虛擬商品,因教程素材的可傳播性和可復(fù)制性,拍下發(fā)貨后小店不接受任何理由的退款處理,介意請慎拍;

    如遇資源不可用可以更換別的資源,不接受任何理由的中差評。差評師拉黑永不交易。

    本店所有教程素材僅供學習參考使用,切勿隨意傳播,用于商業(yè)用途。

    請親及時確認收貨并全五分好評哦!

    鄭重聲明!請看完再拍!!!

    Unity3D資源:資源店主經(jīng)親測可用,不提供免費技術(shù)安裝使用等問題。

    不保證每一款資源都會更新,沒寫包更新的資源,如果有更新版本,店主會放到原來的發(fā)貨鏈接里,親們保存好購買時收到的鏈接和密碼即可。

    小店所有寶貝不斷更新中......

    要求Unity 5.6.0 或更高版本。
    Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.
     
    It is available for Windows, Mac, iOS and Android, more platforms to come.
     
    Important note: If you are using Obi 2.x, you'll have to recreate all your cloth assets when upgrading to 3.x
     
    Features
     
    - Support for skinned meshes: unified solution for character clothing and regular cloth.
    - Two-way rigid body interaction.
    - Modular solver: don't waste performance, only use the constraints your cloth needs.
    - Per module adjustable solver iteration count.
    - Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too! - Softbody physics trough volume constraints.
    - Independent stretch and bend constraints.
    - Cloth is attachable to rigid bodies.
    - Cloth can collide with itself and other cloth pieces.
    - Physically based aerodynamics model.
    - In-editor simulation preview.
    - Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property loading from textures...don′t ever leave Unity when authoring cloth.
    - Simulation state can get serialized -> save your prefabs mid-simulation->instantiate them already warm-started.
    - Supports all standard Unity colliders. 
    - Two-sided shader (based on the Standard shader) with correct lighting on backfaces.
    - Automatic camera culling.

    - Easily extensible and modular architecture.
    熱門設(shè)計服務(wù)
  • <kbd id="u53b8"></kbd>
    <th id="u53b8"><progress id="u53b8"></progress></th>

    <th id="u53b8"><progress id="u53b8"></progress></th>

  • <dd id="u53b8"><dl id="u53b8"></dl></dd>

  • 特级精品毛片 | 精品国产777 | 正在播放欧美 | 欧美一级婬片A片免费老牛 | 九九久久精品视频 |